Game Playing

Artificial Intelligence - A Modern Approach (AIMA): Chapter 5.1-5.2

Overview

  1. Aversarial Search
  2. Minimax Algorithm.
  3. Alpha-Beta Pruning
  4. Evaluation Functions
  5. Isolation Game Player
  6. Multi-Player Probabilistic Games.

Challenge Question Introduction

https://dl.dropbox.com/s/lj86rr1zu2kz570/Screenshot%202017-03-07%2018.42.35.png?dl=0

Building a Game Tree

https://dl.dropbox.com/s/k30hks5zr6di44e/Screenshot%202017-03-07%2018.53.06.png?dl=0 https://dl.dropbox.com/s/fs9tltf8fiqgm7v/Screenshot%202017-03-07%2018.53.31.png?dl=0

Which are valid moves for O

https://dl.dropbox.com/s/pywd5xaw0elgl82/Screenshot%202017-03-07%2020.47.32.png?dl=0

Building a Game Tree

https://dl.dropbox.com/s/xp66yuh6pxogrw7/Screenshot%202017-03-07%2020.49.59.png?dl=0

How Do We Tell The Computer Not To Lose?

MIN and MAX Levels

https://dl.dropbox.com/s/1w9skfznwcv4414/Screenshot%202017-03-07%2020.52.05.png?dl=0
  • Top of MIN-MAX Tree is always going to be a Max Level.

Propagating Values Up The Tree

https://dl.dropbox.com/s/zbwc43igayxxb9c/Screenshot%202017-03-07%2021.22.41.png?dl=0

Computing MIN MAX Values

https://dl.dropbox.com/s/fndd269dyaq365j/Screenshot%202017-03-07%2021.23.23.png?dl=0

Choosing the Best Branch

  • Computer Player has to choose any of the best branches and it will win.

Max Number Of Nodes Visited

https://dl.dropbox.com/s/f99zmfvb9zzrv3y/Screenshot%202017-03-07%2021.31.00.png?dl=0

Max Moves

https://dl.dropbox.com/s/kyrzkeb9z4vefkl/Screenshot%202017-03-07%2021.37.52.png

The Branching Factor

https://dl.dropbox.com/s/cu9u79bt2i1gd6g/Screenshot%202017-03-07%2021.41.04.png?dl=0

Number of Nodes In a Game Tree

https://dl.dropbox.com/s/mit38y1u0tixnuq/Screenshot%202017-03-07%2021.42.31.png?dl=0
  • Here ‘b’ is the average branching factor and ‘d’ is the depth of the game tree.

Evaluation Function Intro

  • Maximize the number of the moves left.

Testing The Evaluation Function

https://dl.dropbox.com/s/r7qtbgkch9jctra/Screenshot%202017-03-07%2021.55.36.png?dl=0

Testing The Evaluation Function Part 2

https://dl.dropbox.com/s/3wdu1zgekr7ycy8/Screenshot%202017-03-07%2021.56.59.png?dl=0

Testing Evaluation Functions

https://dl.dropbox.com/s/x6txmhx9n2cyp01/Screenshot%202017-03-07%2021.59.03.png?dl=0

Iterative Deeping

Understanding Exponential Time

https://dl.dropbox.com/s/mc649domlgufxln/Screenshot%202017-03-07%2022.05.44.png?dl=0 https://dl.dropbox.com/s/wzbfcamsog737fe/Screenshot%202017-03-07%2022.06.18.png?dl=0

Exponential B=3

https://dl.dropbox.com/s/emzdg8az5yie2sm/Screenshot%202017-03-07%2022.07.02.png?dl=0 https://dl.dropbox.com/s/81fitiz3x4e48nm/Screenshot%202017-03-07%2022.08.20.png?dl=0

Horizon Effect

https://dl.dropbox.com/s/2a47wc45ljnfe6e/Screenshot%202017-03-07%2022.10.46.png?dl=0

Quiz: Good Evaluation Functions

https://dl.dropbox.com/s/dz6jvscqojq0bwf/Screenshot%202017-03-07%2022.14.22.png?dl=0

Evaluating Evaluation Functions

https://dl.dropbox.com/s/0ltpi7kjsmadar6/Screenshot%202017-03-07%2022.16.06.png?dl=0

Alpha-Beta Pruning

https://dl.dropbox.com/s/frkd2ve0wscifj1/Screenshot%202017-03-07%2022.19.10.png?dl=0 https://dl.dropbox.com/s/dhsjvhdypxyguby/Screenshot%202017-03-07%2022.20.17.png?dl=0

Minimax Quiz

https://dl.dropbox.com/s/ibvffk4rjo70vtx/Screenshot%202017-03-07%2022.20.40.png?dl=0

Alpha Beta Pruning Quiz 1

https://dl.dropbox.com/s/k2km031si3smp2e/Screenshot%202017-03-08%2020.10.22.png

Alpha-Beta Pruning Quiz 2

https://dl.dropbox.com/s/us8h6eye7mhdmwn/Screenshot%202017-03-08%2020.12.25.png?dl=0

Searching Complex Games

  • AIMA: Chapter 5.3-5.4

3-Player Games

https://dl.dropbox.com/s/ghvix4o008zwn5n/Screenshot%202017-03-08%2020.22.39.png?dl=0

3-Player Games Quiz

https://dl.dropbox.com/s/vu0n6vctyi6my8p/Screenshot%202017-03-08%2020.23.27.png?dl=0

3-Player Alpha-Beta Pruning

https://dl.dropbox.com/s/jrds4kwx94sh7g4/Screenshot%202017-03-08%2020.29.08.png?dl=0

Multi-player Alpha-Beta Pruning

In the above paper, you will get a chance to generalize minimax search techniques to games with more than three players. As you’ll see, alpha-beta pruning doesn’t work quite as effectively in this case as in the general case. Here are a few questions to keep in mind while reading through this paper:

  • Why might alphabeta pruning only work well in the two player case?
  • How does the size of the search tree change with more than two players?

Probabilistic Games

https://dl.dropbox.com/s/2nb8d6d03kh2zu6/Screenshot%202017-03-08%2020.39.46.png?dl=0

Probabilistic Alpha-Beta Pruning

https://dl.dropbox.com/s/wnmy02gdmluvokr/Screenshot%202017-03-08%2020.40.26.png?dl=0

Further Watching